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AndisTODOs

See http://bugs.kde.org for boson bugs/TODOs

This page is dedicated to my own TODOs/ideas/reminders/whatever

Feel free to implement whatever you find in here, these items are not meant to be reserved for me. This page exists because I have a huge list of things to implement "one day" and I usually forget them sooner or later. Here I want to keep at least a few (very few) of them.

  • Improve model LOD. Maybe it is possible to remove (in a first step) all faces that can't be visible at all?
  • occlusion culling for models? E.g. usually only one side of a vehicle is visible, so e.g. all wheels on the other side do not have to be rendered. This would be very difficult and probably doesn't improve performance very much, as we gain so little improvements only. But it's at least worth investigating.
    The cases where a part of vehicle (e.g. the main body) is occluding other parts of it (e.g. wheels) aren't important IMO, I don't think we'd gain anything by doing this. However it might be worth doing occlusion checks to see if the whole unit is occluded by terrain, especially if we group several units together and do a single occlusion test for them all (e.g. calculate the bounding box of all items in e.g. 5x5 cell area and do a single occlusion test using the box) - Rivo
AB: this is most likely true. probably occlusion culling will make things slower at best
  • A nice gameover widget that displays statistics about the game (and the winner of course)
  • Support for movie creation again. If possible, even optionally at the end of the game.
  • GGZ support for KGame
  • Never Let 'Em See You Pop
  • Remove unused groundtypes from earth groundtheme
  • Include BosonPropertyXML in KDE4
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Page last modified on June 24, 2006, at 01:06