Bigger changes in 0.13 compared to 0.12
- New fog of war system (r7526)
- Fixed problem with shaders and teamcolor, made textured and teamcolored meshes possible (r7527)
- BosonConfig scripts (r7529)
- Unit models are improved by recalculating normals (r7538)
- Fixed bug with player color display in start game page (r7542)
- Ground/unit shaders can be toggled on/off independently (r7543)
- Added map/savegame converter program (r7546)
- Distant units are shown as icons (r7551)
- Improved detection of Python libraries (r7553)
- Bullet trails work again (r7555)
- Map preview for the newgame widget (r7562)
- Improved detection of KDE libraries (r7574)
- Missiles now continue moving towards destroyed targets (r7584)
- Fixed minimap rendering (r7586)
- Internal redesign of minimap code (e.g. r7588)
- Several bugfixes/imporvements to cmdframe's production buttons (r7590)
- Game can now be started with explored map (r7596)
- Display list of requirements for a production (r7600)
- Mouse wheel zooms minimap (r7602)
- Fixed/improved KDE/Python/... detection by the cmake build system (e.g. r7608,7609,...)
- New (internal) architecture for unit orders (e.g. r7629)
- Rendering speed improvements (e.g. r7638)
- Radar jammers (r7656)
- Some licensing issues resolved (r7681-7684)
- Improved airport model (r7705)
- some gcc 4.1 and 4.2 fixes
- Removed a lot of debug output (e.g. r7729)
- Workaround for broken MESA based OpenGL drivers (r7734,7740)
- Fix libGL.so loading: it must be loaded with RTLD_GLOBAL flag (which QLibrary can't do), so we use our own code for dlopen()ing libGL.so now (r7744)
- Don't install some debugging application (r7747)