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Bigger changes in 0.13 compared to 0.12

  • New fog of war system (r7526)
  • Fixed problem with shaders and teamcolor, made textured and teamcolored meshes possible (r7527)
  • BosonConfig scripts (r7529)
  • Unit models are improved by recalculating normals (r7538)
  • Fixed bug with player color display in start game page (r7542)
  • Ground/unit shaders can be toggled on/off independently (r7543)
  • Added map/savegame converter program (r7546)
  • Distant units are shown as icons (r7551)
  • Improved detection of Python libraries (r7553)
  • Bullet trails work again (r7555)
  • Map preview for the newgame widget (r7562)
  • Improved detection of KDE libraries (r7574)
  • Missiles now continue moving towards destroyed targets (r7584)
  • Fixed minimap rendering (r7586)
  • Internal redesign of minimap code (e.g. r7588)
  • Several bugfixes/imporvements to cmdframe's production buttons (r7590)
  • Game can now be started with explored map (r7596)
  • Display list of requirements for a production (r7600)
  • Mouse wheel zooms minimap (r7602)
  • Fixed/improved KDE/Python/... detection by the cmake build system (e.g. r7608,7609,...)
  • New (internal) architecture for unit orders (e.g. r7629)
  • Rendering speed improvements (e.g. r7638)
  • Radar jammers (r7656)
  • Some licensing issues resolved (r7681-7684)
  • Improved airport model (r7705)
  • some gcc 4.1 and 4.2 fixes
  • Removed a lot of debug output (e.g. r7729)
  • Workaround for broken MESA based OpenGL drivers (r7734,7740)
  • Fix libGL.so loading: it must be loaded with RTLD_GLOBAL flag (which QLibrary can't do), so we use our own code for dlopen()ing libGL.so now (r7744)
  • Don't install some debugging application (r7747)
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Page last modified on September 30, 2006, at 13:40