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- Q: Boson runs very slow. I have a 3D accellerated graphic card with 32 MB memory running at 1280x1024.
- A: 32MB of memory is very little memory for such a resolution - OpenGL will require around 20MB to display an OpenGL window at this resolution - this leaves little space for textures. Try reducing this to 800x600. If your system supports xrandr, you can do so using the "settings->configure boson" menu item, in "OpenGL" there is a "Resolution" combobox.
- Q: When starting Boson I get a message that tells me I need to enable Direct Rendering which according to glxinfo is running.
- A: This has been reported sometimes, but no fix is known yet. It is still unknown what causes this problem. See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=379940 for further information.
All occurances of this problem have uses MESA so far, usually by using DRI. No problems with NVidia/ATI proprietary drivers occurred yet.
- Q: Boson crashes with console messages including
boson: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion `a != ((void *)0)' failed. on a system that uses MESA (e.g. through DRI)
- A: This is a bug in GL provided by mesa <= 6.4.2. It is recommended to update to a more recent mesa version (the only fixed version currently is mesa from cvs)
- Q: Boson 0.13 starts, but starting a mission fails on AMD64 systems
- A: We recently fixed a couple of AMD64 bugs - Boson 0.13 does not work with AMD64 systems. You'll need to update to svn.
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