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LargeProjectIdeas

This page is obsolete. See AndisTODOs

Here we maintain a list of possible larger development projects. These items are usually too general to be filed as a bug or wish at http://bugs.kde.org therefore they are informally listed here only.

This page is slightly related to CoolIdeas, but that page is even more general and more from a user pov. This site is intended as a list of projects a developer (coder, designer, ...) would actually be able to start right now

  • Make the static binary maintainable. Currently the Makefiles/Makefile.ams and even the admin dir have to be greatly modified in order to build a (mostly) static binary. This should be made easier.
  • Improve model LOD. Maybe it is possible to remove (in a first step) all faces that can't be visible at all?
  • occlusion culling for models? E.g. usually only one side of a vehicle is visible, so e.g. all wheels on the other side do not have to be rendered. This would be very difficult and probably doesn't improve performance very much, as we gain so little improvements only. But it's at least worth investigating.
    The cases where a part of vehicle (e.g. the main body) is occluding other parts of it (e.g. wheels) aren't important IMO, I don't think we'd gain anything by doing this. However it might be worth doing occlusion checks to see if the whole unit is occluded by terrain, especially if we group several units together and do a single occlusion test for them all (e.g. calculate the bounding box of all items in e.g. 5x5 cell area and do a single occlusion test using the box) - Rivo
  • A nice gameover widget that displays statistics about the game (and the winner of course)
  • Support for movie creation again. If possible, even optionally at the end of the game.
  • GGZ support for KGame
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Page last modified on September 12, 2005, at 13:03