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StatusCondition

Status conditions may be implemented using calls to script functions. A status condition is always part of a BoCondition object. Currently status conditions are not supported yet, this is just a list of status conditions that we think may be useful. For every status we list which parameter will probably be required.

  • Minerals (PlayerId, Integer data)
  • Oil (PlayerId, Integer data)
  • PlayerInGame (PlayerId, Boolean data)
  • MobileAndFacilityCount (PlayerId, Integer data)
  • MobileCount (PlayerId, Integer data)
  • FacilityCount (PlayerId, Integer data)
  • FacilitiyCountOfType (PlayerId, Integer data, Integer data (unit type))
  • MobilesCountOfType (PlayerId, Integer data, Integer data (unit type))
  • FoggedPercentage (PlayerId, Integer data)
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Page last modified on January 11, 2005, at 17:55