NOTE: unit modification has already been committed to CVS.
Boson unit modification
Main goals:
- Reduce cluttering of units by making their ranges bigger
- Also discourage attacking using tens of units in a tight groups by making weapon damage ranges bigger -> if weapon detonates/hits, it's likely to take out/damage nearby units too
- Give bigger importance to a single unit (e.g. weapons are more powerful - you need less shots to blow up enemy unit)
- Make Boson more realistic (and fun too) by increasing ranges
Things needed:
- Another powerful turret model (or artillery model)
- Effects
- Fine tuning
Problems so far:
- Boson gets slow with big unit ranges (probably because of unitsInRange() checks, although I haven't profiled).
Perhaps we could use the sectors once proposed to fix that?
Units
Descriptions of (most) units:
- Air turret - DELETE!!! It has no use anymore since samsite is very powerful now.
- Sam site - sam-site is now powerful.
Uses guided missiles which can take down most incoming aircrafts with a single shot before they can get close enough to shoot at the sam-site.
- Maybe increase it's range even more?
- Turret - turret is the main ground defense unit. It has long range and big damage.
For most units, one direct hit is enough to blow them up.
- Need another (heavy) turret. Then we'd have heavy long-range turret and smaller short-range one.
- Ferry - light water unit. Quite fast though.
Has a not-too-lethal cannon.
- Grizzly - fires rockets.
Quite effective against ground units, not very effective against air units.
- Koyote - the heaviest helicopter unit. It has some armor and quite a lot of health.
Has missiles (against both land and air units) and a short-range heavy cannon against ground units.
- Leopard - the heaviest ground unit. Has lots of armor, making it almost invulnerable to cannon fire and quite a lot of health. Slower than (many) other ground units though.
Has a heavy turret capable of killing some ground units with a single shot.
- Panther - light armored vehicle. Has very basic armor and little hitpoints but is also quite cheap.
Has a cannon.
- TODO: use it as a transport for soldiers.
- Piranha - minelayer. Slow, not much armor.
- Puma - fast helicopter. Light, not much health. Can be used to provide some cover for land units.
Has a light cannon for ground units and rockets for air units.
- Ship - Heavy water unit. Slow but has lots of health.
Has a powerful cannon.
- Tiger - mobile radar system. Has very big sight range (bigger than any other mobile unit).
Has a powerful but slow cannon against land units.
- Tornado - fast air unit. Not very much armor, mediocre health, but very fast.
Has a very light cannon against land units and rockets against air ones.
- Transall - big transport aircraft, medium speed.
Has a very powerful daisycutter bomb
- Warthog - quite fast jet. Light armor, medium health.
Uses powerful rockets against ground units and a cannon against air ones.
- Wolf - fast ground unit, not much firepower but is fast and can be used for recon missions, cheap.
Has a (quite slow) cannon.